Capsule: Plethora     

# Found ------ : 1-D6.

Duration ----- : As stated in each result.

Effect Time - : 10 turns (50 seconds).

Value --------- : This is determined by negociation during game-play.

 

The following chart will determine the effects of a Plethora Capsule when swallowed:

 

%Roll: Effect of the plethora Capsule swallowed:
01-05:   Blood-Points increase by 3-D10.

06-10:   Oxygen-Points increase by 3-D10.

11-15:   Luck increased by 1-D10.

16-20:   Ability-Points increase by 1-D10.

21-25:   Spell-Points increase by 1-D10.

26-30:   Random Characteristic increases by 1-D4 +1 points.
31-35:   Damage-Points increase by 1-D100 points in all areas of the body.

36-40:   Learn the proficiency of 1 weapon of your choice.

41-45:   Experience-Points increase by 1-D100 x 10.

46-48:   Level increased by 1. All excess XP lost.

49-53:   Modification-Points increase by 2-D6 + 1/2 your current level.

54-55:   Random Divine Favor granted (no opposing align unless player wishes it).

56-60:   Learn 1-D4 +1 random languages.

61-65:   Other Significant Feature granted.

66-70:   Heal 3-D20 flesh damage (instant action). Usuable: 3 / 24 hours.

71-75:   Reveal: Gain this ability, as the spell, to be used 1 / 72 hours (one item only).

76-77:   Knowledge: The next time character needs to know something, he or she

                                  will gain the knowledge on the subject in a dream if a successful

                                  Avoidance-roll vs. "Intelligence" is rolled. This will not be an

                                  all knowing answer, but hits and clues.

 

   78:     Life: Player can raise a person or creature 1-D4 +1 times (no Dithinoth check).

79-83:   Rune-Sight: Can read rune incriptions (this also applies to glyphs, wards, Etc.).

   84:     Prayer: Next time character prays, his or her petition will be heard and answered.

85-89:   Quickness: Character now moves + 1-D4 spaces further each turn.

90-94:   Vision: Roll on the following chart to see the vision ability this character will

                          have to use 1 / 72 hours for 1 hour:

 

                          %Roll: Vision types:
                          01-10:   Astral-sight (can see into the world of spirits).
                          11-15:   Infra-red-vision
                          16-35:   Feel-sight
                          36-55:   Far-sight
                          56-90:   Night-vision
                          91-92:   Ultra-vision
                          93-00:   X-Ray-vision

 

   95:     Wish: Next time the character wishes something, it will happen,

                        considering he or she defeats the wish’s resistance.

 

96-00:   Spell: Gain this ability to cast one random spell in 1 turn. Usuable: 1 / 72 hours.