Capsule: Plethora
# Found ------ : 1-D6.
Duration ----- : As stated in each result.
Effect Time - : 10 turns (50 seconds).
Value --------- : This is determined by negociation during game-play.
The following chart will determine the effects of a Plethora Capsule when swallowed:
%Roll: Effect of the plethora Capsule swallowed:
01-05: Blood-Points increase by 3-D10.
06-10: Oxygen-Points increase by 3-D10.
11-15: Luck increased by 1-D10.
16-20: Ability-Points increase by 1-D10.
21-25: Spell-Points increase by 1-D10.
26-30: Random Characteristic increases by 1-D4 +1 points.
31-35: Damage-Points increase by 1-D100 points in all areas of the body.
36-40: Learn the proficiency of 1 weapon of your choice.
41-45: Experience-Points increase by 1-D100 x 10.
46-48: Level increased by 1. All excess XP lost.
49-53: Modification-Points increase by 2-D6 + 1/2 your current level.
54-55: Random Divine Favor granted (no opposing align unless player wishes it).
56-60: Learn 1-D4 +1 random languages.
61-65: Other Significant Feature granted.
66-70: Heal 3-D20 flesh damage (instant action). Usuable: 3 / 24 hours.
71-75: Reveal: Gain this ability, as the spell, to be used 1 / 72 hours (one item only).
76-77: Knowledge: The next time character needs to know something, he or she
will gain the knowledge on the subject in a dream if a successful
Avoidance-roll vs. "Intelligence" is rolled. This will not be an
all knowing answer, but hits and clues.
78: Life: Player can raise a person or creature 1-D4 +1 times (no Dithinoth check).
79-83: Rune-Sight: Can read rune incriptions (this also applies to glyphs, wards, Etc.).
84: Prayer: Next time character prays, his or her petition will be heard and answered.
85-89: Quickness: Character now moves + 1-D4 spaces further each turn.
90-94: Vision: Roll on the following chart to see the vision ability this character will
have to use 1 / 72 hours for 1 hour:
%Roll: Vision types:
01-10: Astral-sight (can see into the world of spirits).
11-15: Infra-red-vision
16-35: Feel-sight
36-55: Far-sight
56-90: Night-vision
91-92: Ultra-vision
93-00: X-Ray-vision
95: Wish: Next time the character wishes something, it will happen,
considering he or she defeats the wish’s resistance.
96-00: Spell: Gain this ability to cast one random spell in 1 turn. Usuable: 1 / 72 hours.